Don't Splash Ending: Final Puzzle and Hard Mode Guide
Reach the Don't Splash ending by photographing all four pillar numbers, surviving the final rooms, and escaping. Learn how Normal clears unlock Hard mode.
Jump to

How to Reach the Ending
The Don't Splash ending comes after the pillar-number puzzle: photograph four numbers with your camera, then reach the exit. Getting that far means surviving platforming rooms where a splash can bring the creatures straight toward you. Keep pebbles ready so you can distract them while searching for the final numbers.
To finish the last room:
- Search the pillars for numbers. Check their surfaces while keeping track of nearby creatures.
- Photograph each number with your camera. Photographing a blank pillar produces a message that there is no number there.
- Collect all four numbers. Use pebbles to draw creatures away when they block your route.
- Head for the exit after photographing the fourth number.
Read the digits on your own pillars instead of assuming a code from another run will match. The final search requires moving around the room, so resist taking a risky shortcut just because you can see another number.
Official page: Don't Splash (roblox.com)
Cross Pillar Hall, Broken Walkway, and Sinking Platforms
The opening rooms introduce the jumping skills you need for the rest of the escape.

- Pillar Hall: Jump between platforms toward the exit. Look ahead before committing so you know where the next landing is.
- Broken Walkway: Account for the different gaps. Narrow ledges involve short jumps, while wider platforms are separated by longer jumps.
- Sinking Platforms: Keep moving across platforms that descend beneath you. Plan the next jump before landing rather than stopping to examine the route.
Falling into the water slows your movement, making a mistake harder to recover from while a creature closes in. Favor reachable landings over ambitious jumps across several gaps.
Time the Rotating Bridge and Moving Platforms
Wait for a clear landing and time each jump around the moving platforms.

- Rotating Bridge: Wait for the bridge to line up with your next landing. Let it rotate again if the current position leaves an awkward jump.
- Moving Platforms: Watch the movement before taking off, then aim for where the platform will be when you land.
- Drifting Platforms: Arrows push you across the surface. Adjust your movement to keep that push from carrying you into the water.
Check the route toward the exit before following another platform farther around the room. Moving platforms can draw your attention away from the direction you actually need to travel.
When throwing a pebble, choose a clear path. A throw that catches a pillar or another platform can leave the distraction somewhere you did not intend.
Solve Memory Bridge and Avoid Crushing Walls
Memory Bridge
Watch the tiles light up and remember the safe route before moving.
- Observe the illuminated tiles from a secure position.
- Cross the section you remember.
- Wait for the tiles to light up again if you lose track.
- Continue once you can identify the next landing.
The pattern lights up repeatedly, so use another cycle instead of guessing. A wrong tile can disappear beneath you.
Crushing Walls
Sliding walls threaten to shove you into the water, but one lane stays open. Watch the red warning areas and move into the open lane before the walls close.
Keep your attention on the next safe position. Collect a nearby pebble when the route allows it, but clear the warning area before stopping for equipment.
Bring Pebbles and Improve Their Reach
Pebbles create a distraction that can pull a creature away from your intended path. Throw one away from the platforms or pillars you need to approach, then use the opening to move.
Coins can improve Throwing Range and Pebble Skipping. Permanent max-level purchases are also available:
- Max Throwing Range: 75 Robux, permanently sets Throwing Range to level 3/3.
- Max Pebble Skipping: 75 Robux, permanently sets Pebble Skipping to level 3/3.
Keep a pebble available for the final pillar search, where locating and photographing numbers competes with watching the creatures.
Unlock Hard Mode After Normal
Beat Normal twice to unlock Hard. An Easy completion gets you through the escape, but the Hard unlock specifically requires Normal clears.
Normal puts three creatures into the run, increasing the pressure while you cross platforms and search the final room. Use Easy to learn the room mechanics, then carry that route knowledge into Normal. At Memory Bridge, keep waiting for the lights when needed; extra creatures make a guessed jump especially costly.
Continue with
Don't Splash Number on Pillars: Camera Puzzle GuideSolve the Don't Splash number on pillars puzzle by finding and photographing all four digits. Learn how to search safely and get through the locked exit.Join the community
Official channels for news, updates and player help:
